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February 22, 2010
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Four years of feeding theives

Journal Entry: Mon Feb 22, 2010, 1:04 AM
  • Mood: Shitty
  • Reading: Earth - the power of a planet
  • Watching: The Big Bang Theory
  • Playing: New Super Mario Bros Wii
  • Eating: Chocolate Chip cookies
  • Drinking: Cola
Yep, today my account here turned 4, ahh I've learned a lot in this time but I've done recaps on past anniversary journals so I'll pass on that this time, maybe when I turn 5 :dummy:

Unfortunately there are various things that have put me in a bad mood recently, while none can be blamed on deviantART or its users which have been going good for me lately. They seems to stem from a result of being here instead :p Firstly I was introduced to the artists best friend TinEye by =2753Productions which is used to trace instances you art has appeared elsewhere...I didn't even need to reverse-search every deviation in my gallery to notice that one of my works has been stolen and used on a CD cover while another makes a delightful promotional banner for an online store - I can't help but wonder how else my work is being whored out for illegal profits around the globe :| Adding insult to injury, I have been waiting about half a year to receive a fairly large payment for a commission I did and which was used for already for profits and it seems the comissioner just has an endless array of excuses as to why he can't pay me :blahblah: My God, this is such a waste of time, people keep stealing my works and cheating me on commissions. I really don't know why I bother anymore, after 4 years the amount of money I've spent on this digital art hobby - programs, upgrades, tablet etc - has still outweighed what I've made off it. So unless I earn at least thousand bucks more, I still would have been better off not having done any of it :shrug:

It also kinda bothers me how some artists that I became friends with on here, ones that started out at the same time, age and skill-level as I did have now all gone off and are doing very well for themselves, making graphics for games, animations, movies or are close-to doing so thanks to the fact they have the money to go to college or simply live in countries with plenty of jobs that cater for digital media (anyone who lives in Australia knows that this is a TERRIBLE country to try and get such jobs in! :disbelief:).
I thought I would have gotten further than I have now, but honestly my only artistic successes ever still remain here on dA, a Daily Deviation is still the most high-end honour any of my work has ever received, and seeing the state of some DD's that are given out - it makes me wonder if that really is a big deal :judge: I try as hard as anyone else but I suppose something about my "style" or choice subjects simply have almost no commercial use (or at least not good enough to actually pay me for! :fight:) I shouldn't be jealous or even hostile to these artists but it's really hard to be happy for someone elses success when you havn't tasted your own, in my mind I'm more like "hey, congrats for taking a potential opportunity from me even though you already have a job somewhere else" - and yet I still continue to see graphics in various places that make me wonder "how did THEY get the job?" :wtf: Do I really need to conform to the "typical digital artist" style? is it mandatory for me to draw alien spaceship battles, pretty CG girls, dragons or other stereotypes that you always see featured in magazines for me to get anywhere? that ain't my style man, I don't care for that stuff :movingon:

My real life is lacklustre too, every day I'm bored, lonely, hoping for a change, and opportunity that never comes as I get daily lectures about "get a job", "make real friends", "stop wasting time on that damn art site". But when you are feeling hopeless with no sense of direction or change, what else is there to do when you lack motivation to do anything else, repetitive rejections and failures will do that to ya, I was even diagnosed by a doctor after ansering some Q and A that I suffered depression too, seems I went from bright and full of optimism to not caring whether I lived to see another lame-ass day :bored: But like I said, my problem is not with dA or the community, except that I havn't been able to upload for the past two days, which I need as I'm going to put custom watermarks on all my best works, so no complaints, they are subtle and placed in appropriate areas :p

Now I'm off to clean my brother's filthy Guinea pig cage because my Mum is making me - highlight of my month so far :|

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:iconjonx0r:
Wow, never heard of TinEye but i'll certainly give it a shot. Not that i really expect anyone to be using my poor-ass art. ;p
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:iconpriteeboy:
`priteeboy Sep 22, 2010  Hobbyist Digital Artist
After doing it to a couple of mine I was too scared to do anymore :ninjaeat: Good luck!
Reply
:icontreeinacup:
~treeinacup May 24, 2010  Hobbyist Traditional Artist
Submit your art to a University or to Scholarship contests. I'm pretty sure you would win/get accepted. :D
Reply
:iconpriteeboy:
`priteeboy May 24, 2010  Hobbyist Digital Artist
Don't those cost money though? I or my family can't afford to send me to university or college :p

Besides, I thought those were only for students anyway :confused:
Reply
:icontreeinacup:
~treeinacup May 24, 2010  Hobbyist Traditional Artist
[link] THis site has specific info on attending Uni in AUstralia. My info on the Uni subject is American Unis, some things might be different in Australia. And I KNOW there is a market for artists in Australia, whether that be freelance or commercial. Art has a market everywhere, especially for tourists. :D Hell, there used to be a Disney Studio IN AUSTRALIA. Adam Phillips and Bitey Castle ring a bell? :D He was a special effects animator for that place.
Reply
:iconpriteeboy:
`priteeboy May 24, 2010  Hobbyist Digital Artist
Thanks, but so long a smy family is pressuring me to get a job, I'm afraid uni isn't an option anyway. I did something similar but less prestigious for two years that covered the basics of everything digital but the certificate in that isn't good enough for anything either, as I'm with this site that e-mails me and others with all digital media jobs that are free at the moment, and every single one of them requires "minimum 3 years experience in the industry" and "extended knowledge in *list of programs I have never used*" - something tells me that unless I know someone who can get me in, which I don't - then any further studies would just be wasted time and money :p
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:icontreeinacup:
~treeinacup May 24, 2010  Hobbyist Traditional Artist
Getting into Uni usually gets you that experience. Whether that be through internships or by some other means. But yeah, I've noticed a trend in employers these days in being super picky about who they hire. They don't want to take the time to train. At the same time I hear older people complain that the younger ones aren't willing to learn and that whole trades are being lost cause there's nobody to do them. Vicious circle right there. Personally I think most of the blame falls on employers unwilling to take in people who need trained. Makes me angry. I've been unemployed for a long time because of it and because my industry got shot down by the economic crash of 2008. Frankly, this whole world's future is not looking so great at the moment. The stocks world-wide are doing very badly. :X Start lurking around job-boards, make a good resume, cover letter, and link them to your portfolio. Ignore their experience requirements, they might not care after seeing your skills. :)
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:icontreeinacup:
~treeinacup May 24, 2010  Hobbyist Traditional Artist
Scholarships or student loans would pay for college. Some scholarships would pay for all of the costs including living expenses. Student loans would pay for everything too, but you have to pay them back monthly afterwards. There's also government grants and other financial options. This applies to Universities outside of Australia too. You can attend Universities at any age.
Reply
:iconjohnyume:
*JohnYume May 2, 2010  Professional Digital Artist
Have you ever looked into "environmental artist"? It's considered an "entry level" position in the game industry (aka the easiest 3D job to get).

When it comes to 3D ventures like games and films that are team projects, people rarely do "everything" but specialize in one area like environments, vehicles, architecture, character modeling, texture, animation, lighting, etc. Depending on how large the team project the more specialized the job will be. There are people that only do one kind of job. Of course it's good to show you are able to do this or that, but if you're good at one thing they won't care if you can't model aliens that well. They hire you for what you're good at.


A degree helps, but in the art world a good portfolio demonstrating your knowledge and skills can be just as good as a degree. If you really want to get a degree, you could look into a cheap local uni for a 2yr degree. I know quiet a few people that have gotten jobs just with that and a good portfolio (even if the company asked for a 4yr degree). Honestly, if you're self taught that's more impressive than a degree. Because it shows you'll stay up to date!

I'd think you'd could get a job doing 3D environment art, or environment concept art, and if that doesn't sound good... look into some other specific job types.

The best thing is to find a job that suits you, then research that job, figure out what people expect or require (like what programs, what skill set), then figure out what companies would hire that position. Set up an online portfolio and even if they are overseas send them your portfolio and resume. You might be surprised what you find. Even if you can't relocate, 3D work IS commonly outsourced. So it may be possible to get a work and still stay in AU maybe until you can relocate to somewhere more media savvy :D

I don't know where you've looked for work, but there are also freelance sites like guru.com Try setting up accounts here and there as a 3D artist or illustrator.

btw, as I'm sure you've learned... ALWAYS take money upfront on art jobs. That is considered proper way of business in the art industry. It is much easier for a company to protect itself than an artist, so it's perfectly acceptable to take payment first.

Anyway just some friendly advice from a passer-by, I only hope it was helpful. And forgive me if I'm stated anything you already know/done (I can't say I know you very well ^^; ). Your work is stunning, I am sure there is a team out there that could use talent like yours!

Also, it's good to be flexible :) not to be untrue to yourself, but open and willing. If you're unhappy with the way things are now, it couldn't hurt to be open :)
Reply
:iconpriteeboy:
`priteeboy May 2, 2010  Hobbyist Digital Artist
I think I'd enjoy an environment artist most of all. I think though that I need to be faster at it, even yesterday on a commission (yeah, finally got another one) it took half the day just to do a typical mountain-forest type of environment at screen-size...I'm not sure if that's considered the standard, but I've seen others do better in a couple of hours :shocked:

I did do a two-year course, not at Uni or any of these high-end colleges that I frequently hear other artists my age talking about. Mine was the equivalent of a community college...I cheaper alterative that's a bit lighter in value, though I still amanged to get a degree...of some sorts ^^; I totally forgot about making a portfolio, For ages I just used my dA gallery as one (as I only upload my best here and try to avoid "junk", if one has seen my dA gallery, then they've seen my best art) Since I don't know how to make my own I'll probably just use the dA one, saves a lot of thinking on my end and they're clean and simple, I personally hate uneccessarily complex or flashy portfolio sites :p

Right now though I'm having second thoughts, I'm not sure if working for a company would be best for me, I'd be more happier if I knew I got enough commissions (that actually pay something worthwhile) to make enough money to allow me to do something other than spend all day in my parents house :bored:

I think the biggest killer is the fact that all say "minimum 3 years experience required" and say "Must be able to use these programs" and there's a list of like - 10 of them, most of which I've never heard of. I can't get experience if no-one hires me, and next to having to download pirated copies - I don't have many of those programs they ask for either. I personally just got tired of unrealistic expectations and gave up :shrug:
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