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Max vs. Photoshop by bloknayrb

:iconpriteeboy:
Both are great in regards to detail, I have seen one sin movies either on par or even not as good as these (mainly the right one) anyway ;p

First of all doing almost anything in 3D will take longer than painting/matte-painting the same in Photoshop, mainly because in a 3D software you need to consider the object (and its textures) from all sides in case you need to move it, or the camera around for a better composition. I would say doing anything in 3D is worthwhile if you plan on using it again later (to save time on a future piece, or even a commission, as 3D models have more re-use value than 2D images) or if you are doing an animation. Otherwise if it's just a once-off thing then good o'l Photoshop is the more practical choice time-wise :)

I won't crit the Photoshop one since that's obviously the one that you and I see as the "better" one that the other needs to live up to. For the 3D one I'd say the main issue is lighting. Light sources in 3Dprograms can still be much dimmer than a real life situation and often they need to be cranked up a lot. I know of some who use multiple lights just on a planet with one sun (which defies all logic, but for art's sake it may be necessary) usually with just one light forming a specular highlight (as you did in 2D form on the seas of the Photoshop one) :idea:
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Comments


:iconyongl:
YongL Featured By Owner Dec 6, 2012  Student Filmographer
I agree with you.
In 3D you need to consider the view from other angles as well.. much more works to do.. T.T
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:iconpriteeboy:
priteeboy Featured By Owner Dec 6, 2012  Hobbyist Digital Artist
It sure is. But it can be a life-saver down the road if you need to make something similar again and still have your previous models/textures :nod: That's why I often use 3D still - it's a pain in the ass first time around but makes things much easier the next time around when I can re-use the models I laboured so hard over at an earlier time :phew:
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:iconyongl:
YongL Featured By Owner Dec 7, 2012  Student Filmographer
WOW I see.. didn't think about this before.. thanks for sharing your tips!
That also reminds me of any disney,pixar(..) animations, maybe most of the maps and landscapes in the movie are part of the "recycling" and reusing process from one to another.. It just that we didn't realize it. :XD:
I haven't touch 3D yet but I think I'll dive into it ASAP, which software should I start with? I only have a little bit of experience using Vue but after my trial version expired.. didn't use it anymore.
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:iconpriteeboy:
priteeboy Featured By Owner Dec 7, 2012  Hobbyist Digital Artist
I wouldn't be surprised if that's the primary reason why Disney/Pixar and Dreamworks can so easily make sequels in less time than it took to make the first movie of the franchise (like Shrek, Ice Age, Toy Story etc) Because while it would have taken an incredible amount of effort to make the characters and scenes first time around - they at least can be re-used again later in a totally new format. 2D resources can be re-used too, but for what is often very limited, as you are stuck with what is there, while 3D models can be re-rendered from a totally new angle and lighting situation to what it was used for the first time :nod:

Having said that - people who regurgitate the same models/textures over and over for dozens of pieces strike me as being lazy. It's always good to try and create at least some new content for every piece, and use previously-modelled stuff mainly as time-savers (which is critical for anything where time is money, from the big animation studio's to the humble 3D freelancer :))

Vue is a very fun program that is surprisingly beginner-friendly for a 3D software as powerful as it is. But it is geared mainly towards landscapes. So you can't exactly build a car or a building or a person etc in it :no: Vue renders with those things in them often have them becaus ethe artist purchased the models from another maker, or they made them themselves in another software and imported them into the Vue scene. Vue's own tools primarily focus on landscape and nature creation, which is good since creating nature in any other 3D software is horribly difficult, so Vue is designed to fill that void ;) But to model actual "stuff" like I mentioned earlier, you often need a generic 3D software (like Maya, Max, Cinema 4D etc) though these can be confusing to learn on your own, maybe search for some tutorials :idea:
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:iconyongl:
YongL Featured By Owner Dec 12, 2012  Student Filmographer
wow! That's an unexpected long reply, but I enjoy reading it.. :)

Photoshop itself is already a quite confusing software for me when I first used it but now I manage to pick up and get myself familiar to the tools without any guides or tutorials, fully by experimenting, trial and errors. It took me quite a few months to do so.. If I do the same for 3D software like 3dsmax, I guess it might take years LOL. So, I guess I'll be searching up for tons of tutorials in Youtube or Google lol. :XD:

Again, thanks for the infos and suggestion.
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