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December 12, 2009
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Vue clouds test2 by priteeboy Vue clouds test2 by priteeboy
A modified version of the same scene as seen in Vue clouds test1 but more cloud layers used again. This time there's six in total, one forming the common total cloud-cover at the bottom, another forming smaller isolated clumps of rising clouds (made to look like part of that bottom layer) a third layer for the huge cumulonimbus towers (focusing on just one here), a fourth to make their "anvils" (smeared clouds sitting atop them) and the fith is just those small fragments of altocumulus-like clouds that just add extra detail...The sixth is really just a standard cloud layer forming some cirrus clouds higher up :faint:

So there you have it, my advice to Vue users looking for natural but higly-detailed skies is don't expect just one or two cloud layers to do the trick. I'm Actually working on an atmosphere pack I might try and sell on Cornucopia3D (though they're made to be viewed from the ground so these skies won't be in the pack) and each atmosphere will have a minimum of two spectral cloud layers and three in total, but often they use more 8-)

Ugh, I must warn that the downside is they take ages to render, this took 11 and a half hours to render at "final" at a resolution of 1400x875. What's worse is that halfway through the first render my computer decided to turn itself off and I had to start again :rage:

Rendered in Vue 7 infinite, some incredibly minor postwork, not to the clouds themselves though :floating:

All artwork made and copyrighted by me. Please do not use any of my images without my permission
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:iconsonicblazewolf:
sonicblazewolf Featured By Owner Aug 8, 2014
I love this!
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:iconban---kai:
BAN---KAI Featured By Owner Aug 27, 2011  Hobbyist Digital Artist
looks great, i cant use the damn clouds cause they got to many polygons
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:iconpriteeboy:
priteeboy Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
Really? Metaclouds normally don't have nearly as many polygons as just one good Vue tree or terrain :O
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:iconban---kai:
BAN---KAI Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
i can add terain to infinity without getting low speed but when i add that comunculus cloud or whatever its called it got above million polygons xD
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:iconmoviematters:
MovieMatters Featured By Owner Feb 18, 2010
Thanks for pointing me to this image of yours :)

As you said those clouds aren't nearly as good as TG2's cumulonimbus, but for Vue standards that's some very fine work :) I'm curious how the finished product will look like.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 18, 2010  Hobbyist Digital Artist
Thanks, I think my main concern is the settings for the clouds now rather than the shape (need more puffyness rather than stuff that looks like it came out of a fire extinguisher :laughing:) I think I had to use three cloud layers with similar functions to build this up...only problem is that others also appear everywhere in the background too :clone:

A better attempt (but with a smaller view of it) can be seen as I multitask with other projects here [link] better than this, not better than TG2's still :shakefist:
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
A good way to produce nice clouds in Vue is to keep the detail amount slider at a really low value, because this slider breaks the cloud layer up in those bubble-esque things that don't look so good. YOu get better results if you create your details with the function editor.

A FE example: [link]

The result: [link]

The perlin noise node wit the brightness-contrast filter creates the basic form of the clouds, in this case a round one. I blended it with a grainy fractal in order to get some noise at the edges of the round forms. The detail amount slider was set to 10 %, so almost no detail excpet for some very fine density variations. This way I also created the clouds in my "Cloud Concert" scene. The obvious downside to this is the much longer render time.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 19, 2010  Hobbyist Digital Artist
I only discovered that relativly recently too as I have been spending ages making a huge spectral atmosphere pack I hope to sell on Crnucopia 3D and I was really fussy with the clouds. I rarely used a detail amount higher than 20% too unless I want a thin layer of broken-up altocumulus-like clouds...I've made different functions for certain situations but my most common seems to be a mix of a Basic Repeater (the scale is around 0.5 and amplitude around 0.7 which creates a fairly detailed roughness but not as render-heavy as other fractal types) and to distribute them - a larger-scaled Perlin/Noise node...guess we were on similar mindsets :D
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
Yes, I think so, too :)

I'd love to see an overhaul of Vue's Metacloudsystem for Vue 9, which pretty much sucks at the moment :(. Also, it would be great if we could drive the noise created by the details slider with a selfmade function, independently from the density production.

Here is a WIP from a tropical scene I am working on right now. I experimented for hours with metaclouds in order to get those big cumulonimbus-like formations that you often see on tropical photos: [link]
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:iconpriteeboy:
priteeboy Featured By Owner Feb 19, 2010  Hobbyist Digital Artist
Yeah, the metaclouds seem to be good for smaller cumulus-like clouds but still not cumulonimbus material yet, one thing I noticed is that the "detail amount" is more like a plain noise, it creates "blobs" rather than "puffs" which would probably need a cellular or vornoi-like function to simulate the billowing cauliflower-like form...Cumulonimbus clouds mostly impress me since they often have ultra-sharp details that look like you could walk on them, so they're my most highly-coveted cloud type in Vue, If I ever saw someone make a metacloud type or material that created clouds like this [link] I'd probably pay a fair bit for it (though I'd hope they were generous and make it cheap, Vue users need it badly! :lol:)

That scene's looking nice so far, though I was actually more impressed by the caustics in the water :wow:
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