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Vue clouds test2 by priteeboy Vue clouds test2 by priteeboy
A modified version of the same scene as seen in Vue clouds test1 but more cloud layers used again. This time there's six in total, one forming the common total cloud-cover at the bottom, another forming smaller isolated clumps of rising clouds (made to look like part of that bottom layer) a third layer for the huge cumulonimbus towers (focusing on just one here), a fourth to make their "anvils" (smeared clouds sitting atop them) and the fith is just those small fragments of altocumulus-like clouds that just add extra detail...The sixth is really just a standard cloud layer forming some cirrus clouds higher up :faint:

So there you have it, my advice to Vue users looking for natural but higly-detailed skies is don't expect just one or two cloud layers to do the trick. I'm Actually working on an atmosphere pack I might try and sell on Cornucopia3D (though they're made to be viewed from the ground so these skies won't be in the pack) and each atmosphere will have a minimum of two spectral cloud layers and three in total, but often they use more 8-)

Ugh, I must warn that the downside is they take ages to render, this took 11 and a half hours to render at "final" at a resolution of 1400x875. What's worse is that halfway through the first render my computer decided to turn itself off and I had to start again :rage:

Rendered in Vue 7 infinite, some incredibly minor postwork, not to the clouds themselves though :floating:

All artwork made and copyrighted by me. Please do not use any of my images without my permission
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:iconsonicblazewolf:
sonicblazewolf Featured By Owner Aug 8, 2014
I love this!
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:iconban---kai:
BAN---KAI Featured By Owner Aug 27, 2011  Hobbyist Digital Artist
looks great, i cant use the damn clouds cause they got to many polygons
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:iconpriteeboy:
priteeboy Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
Really? Metaclouds normally don't have nearly as many polygons as just one good Vue tree or terrain :O
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:iconban---kai:
BAN---KAI Featured By Owner Aug 29, 2011  Hobbyist Digital Artist
i can add terain to infinity without getting low speed but when i add that comunculus cloud or whatever its called it got above million polygons xD
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:iconmoviematters:
MovieMatters Featured By Owner Feb 18, 2010
Thanks for pointing me to this image of yours :)

As you said those clouds aren't nearly as good as TG2's cumulonimbus, but for Vue standards that's some very fine work :) I'm curious how the finished product will look like.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 18, 2010  Hobbyist Digital Artist
Thanks, I think my main concern is the settings for the clouds now rather than the shape (need more puffyness rather than stuff that looks like it came out of a fire extinguisher :laughing:) I think I had to use three cloud layers with similar functions to build this up...only problem is that others also appear everywhere in the background too :clone:

A better attempt (but with a smaller view of it) can be seen as I multitask with other projects here [link] better than this, not better than TG2's still :shakefist:
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
A good way to produce nice clouds in Vue is to keep the detail amount slider at a really low value, because this slider breaks the cloud layer up in those bubble-esque things that don't look so good. YOu get better results if you create your details with the function editor.

A FE example: [link]

The result: [link]

The perlin noise node wit the brightness-contrast filter creates the basic form of the clouds, in this case a round one. I blended it with a grainy fractal in order to get some noise at the edges of the round forms. The detail amount slider was set to 10 %, so almost no detail excpet for some very fine density variations. This way I also created the clouds in my "Cloud Concert" scene. The obvious downside to this is the much longer render time.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 19, 2010  Hobbyist Digital Artist
I only discovered that relativly recently too as I have been spending ages making a huge spectral atmosphere pack I hope to sell on Crnucopia 3D and I was really fussy with the clouds. I rarely used a detail amount higher than 20% too unless I want a thin layer of broken-up altocumulus-like clouds...I've made different functions for certain situations but my most common seems to be a mix of a Basic Repeater (the scale is around 0.5 and amplitude around 0.7 which creates a fairly detailed roughness but not as render-heavy as other fractal types) and to distribute them - a larger-scaled Perlin/Noise node...guess we were on similar mindsets :D
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
Yes, I think so, too :)

I'd love to see an overhaul of Vue's Metacloudsystem for Vue 9, which pretty much sucks at the moment :(. Also, it would be great if we could drive the noise created by the details slider with a selfmade function, independently from the density production.

Here is a WIP from a tropical scene I am working on right now. I experimented for hours with metaclouds in order to get those big cumulonimbus-like formations that you often see on tropical photos: [link]
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:iconpriteeboy:
priteeboy Featured By Owner Feb 19, 2010  Hobbyist Digital Artist
Yeah, the metaclouds seem to be good for smaller cumulus-like clouds but still not cumulonimbus material yet, one thing I noticed is that the "detail amount" is more like a plain noise, it creates "blobs" rather than "puffs" which would probably need a cellular or vornoi-like function to simulate the billowing cauliflower-like form...Cumulonimbus clouds mostly impress me since they often have ultra-sharp details that look like you could walk on them, so they're my most highly-coveted cloud type in Vue, If I ever saw someone make a metacloud type or material that created clouds like this [link] I'd probably pay a fair bit for it (though I'd hope they were generous and make it cheap, Vue users need it badly! :lol:)

That scene's looking nice so far, though I was actually more impressed by the caustics in the water :wow:
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
Hehe, I've been looking at exactly the same picture countless times before ;) One issue with the current cloud system ist also the inability to select different sharpness values for different parts of the clouds, e.g. a very soft look for a cloud's bottom and a high sharpness for the billowy details or something like that. You have to combine several cloud layers or metaclouds to achieve this effect. So this is also a reason why cumulonimbus clouds are so hard to get right in Vue.

The scene itself is nothing special (so far, this will change :) ), except for the water and the clouds :). The caustics are a simple image map overlay that I created with the free caustics generator from [link] . I've never managed to get 'real' caustics for water in Vue, because the lighting circumstances have to be so special. Besides, the manual also states that caustics can't be generated for infinite planes.
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:iconpriteeboy:
priteeboy Featured By Owner Feb 19, 2010  Hobbyist Digital Artist
Yes, that'll be great too, and if they make it as simple as a "mixed material" then it could be very easily done with an altitude range on a per-cloud layer basis or the distribution of rough/shape cloudy areas with soft, feathery could similarly be controlled by a large, basic noise function :idea:

Ah, well even as an overlayed image they looked pretty genuine :D yes I found making caustics in Vue very hard too, that generator sounds nifty :plotting:
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:iconmoviematters:
MovieMatters Featured By Owner Feb 19, 2010
Oh, and I forgot to mention that I think this small view of your newest attmepts looks very very promising :-)
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:iconallkhanan:
allkhanan Featured By Owner Jan 13, 2010  Professional Digital Artist
Very Nice
Watch The Afghani Versin [link]
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:iconpriteeboy:
priteeboy Featured By Owner Jan 14, 2010  Hobbyist Digital Artist
That's not really the most honourable way to get views ;p but I'll admit that hallway is well done :)
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:iconallkhanan:
allkhanan Featured By Owner Jan 16, 2010  Professional Digital Artist
Thanks
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:iconallkhanan:
allkhanan Featured By Owner Jan 13, 2010  Professional Digital Artist
Very Nice
Watch The Afghani Versin [link]
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:iconanonymonkey:
Anonymonkey Featured By Owner Dec 19, 2009  Hobbyist Artisan Crafter
Totally looks like a picture from a plane. Very realistic, score one for you!
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:iconpriteeboy:
priteeboy Featured By Owner Dec 19, 2009  Hobbyist Digital Artist
Thanks, that's exactly the effect I was hoping for (only no plane wing to spoil the view :lol:)
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:iconanonymonkey:
Anonymonkey Featured By Owner Dec 21, 2009  Hobbyist Artisan Crafter
Even better!!!!

Now all you need is the epic sunset... :)
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:iconnakutafox666:
NakutaFox666 Featured By Owner Dec 15, 2009
again- :faint: awesomely realistic! :)
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:icontragic-daddy:
Tragic-Daddy Featured By Owner Dec 13, 2009
Reminds me of that shot at the end of the second episode of the Read or Die OVA.
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
'fraid I havn't heard of that ^^; bet it was a great scene though :wow:
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:icontriforcezz:
TriforceZZ Featured By Owner Dec 13, 2009  Hobbyist Artist
wow this is really incredible.:worship:
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
Thanks!
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:icontriforcezz:
TriforceZZ Featured By Owner Dec 14, 2009  Hobbyist Artist
no prob!:highfive:
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:icon20tourniquet02:
20Tourniquet02 Featured By Owner Dec 13, 2009
Amazing.......
(but I'm still afraid to look down from there....^.^''''''''''''';)
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
I think I would be too, even with the abilty to fly, it's enough to give you stomach butterflies :fear:
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:icon20tourniquet02:
20Tourniquet02 Featured By Owner Dec 13, 2009
it is^.^
XD
I had hypsophobia since I was 5
It all started when I had joined the scoots,and we climbed a mountain until the end of it......
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:iconsushimitzu:
Sushimitzu Featured By Owner Dec 13, 2009
I hate that cloud up there that's cutting into the top of the one big in the front... It's plain ugly!
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
In real life those are called "Anvils" given the name since (and you can kinda see it here) these clouds are shaped a bit like old blacksmith anvils at times. If I could cheat and Photoshop it I could make the two parts blend much nicer as they would in real images like this [link] But that'll defeat the purpose of the test ;p
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:iconsushimitzu:
Sushimitzu Featured By Owner Dec 13, 2009
I see, haha. :D That would really be way better.
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:iconbowser81889:
Bowser81889 Featured By Owner Dec 12, 2009  Hobbyist General Artist
Well I'll be danged. This is even better than the last version, incredibly.

Heh, seems like you're really working yourself up towards bettering the already top-quality visuals in your artwork. The layers seem to be coming along nicely all in all, though in the middle section you might want to be a bit careful with some of the clouds' shapes, just to make them appear more natural along with the rest of the surrounding puffy clouds. But it's not a big deal, as it's not that noticeable. Gotta reiterate what the rest of everyone else mentioned though--fantastic work especially for a test. Woo, all your renderings make you instantly wanna jump right in the picture and get away from this world for awhile, haha.

Keep at it dude.
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
Thankyou, yes a lot of the images I see done in the same program are already setting the benchmark high, so onc ein a while I forget about making my usual works and experiment around just for fun. I would agree on what you said about the middle clouds too, if this were able to be Photoshopped I'd just refine it all in PS to look really good :D But here I was trying to see how far I could get in 3D alone, Looking back now I'd change some, but that would require another 11 hours of sitting around waiting for it to render a new version of it, perhaps 3D art's only downside :bored:

Yes, I would I could jump into it too, but only if I could fly, otherwise it's a long way down :ohnoes:
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:iconpencilofimagination:
PencilOfImagination Featured By Owner Dec 12, 2009
it would've looked realistic, if it weren't for that surfboard-looking cloud. =D
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
Lol, in real life when clouds grow too tall they reach a layer of cold and often windy air that stops the cloud getting taller and makes it spread out and get dragged out smooth by the wind.

There are plenty of good photo's taken from the ground or a plane I could show, but the best examples are taken from space, ironically - this real life example looks much like a surfboard indeed [link]
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:iconpencilofimagination:
PencilOfImagination Featured By Owner Dec 14, 2009
That's really cool. I wish I can teleport, breathe in space, and have a professional SLR camera so I can take snapshots of everthing. ^^;
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:iconextremeprojects:
ExtremeProjects Featured By Owner Dec 12, 2009  Professional Digital Artist
dude, I'm playing around with clouds like this and it's seriously difficult to create something that looks nice! It's easy to create the layers but to get the right *details* in them is an absolute bitch! I admire your efforts :P
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
Lol, dosn't come easy to me either, if there's a miracle way to get good clouds right off the bat without hours of adjusting settings (and dozens of preview renders) then I havn't found it :sherlock:
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:iconextremeprojects:
ExtremeProjects Featured By Owner Dec 13, 2009  Professional Digital Artist
hahaha, maybe vue 10 will have some good settings for pillar clouds :D
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:iconpriteeboy:
priteeboy Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
I wasn't expecting much to change from Vue 7 to Vue 8 in terms of clouds. But two things I have my heart set on for future versions is 1) more advancements in the clouds, mainly to assist in the ones I'm trying to replicate here, making clouds ultra-sharp without looking like whipped cream or soap foam lol and 2) More features for standard terrain erosion, they are still using primitive erosions from way old Vue versions, I'd like to see more GeoControl-esque terrain capabilities...only those two things would make me pay for another upgrade to be honest :p
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:iconextremeprojects:
ExtremeProjects Featured By Owner Dec 13, 2009  Professional Digital Artist
yes very true! Vue doesn't have any decent erosion techniques to use on terrains... hence why i'm using world machine for my terrains right now, they end up being SO easy to work with in vue! :D
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:iconrandom007:
Random007 Featured By Owner Dec 12, 2009
(Yup, that makes me feel better about a 60+ hour render of cloud.)

For some reason I have a desire to take a giant icecream scoop to it!

Personally, I'd lower the Scaling (as opposed to scale) a fraction for some smaller details in the middle mass.

Crazy-solid looking for Vue 7. Multiple layers are very good.

Very successful experiment, I'd say.
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:iconpriteeboy:
priteeboy Featured By Owner Dec 12, 2009  Hobbyist Digital Artist
Lol, yeah, I was so unbelievably pissed when I found out I had to render it again, though I changed some things (especially the sun position) before I did and this looked better anyway.

The towering cumulonimbus clouds are often super-solid-looking, I keep trying to get results like this [link] which currently are the only types of clouds I havn't seen mastered in Vue perfectly yet, which is too bad since they are very dramatic and detailed :wow: I also agree the scaling of the details/bumps needs to be smaller, though when your'e waiting 15 minutes for a low-res "preview" render, you can't really tell until you see it this big and clear...11 hours later :crazy:
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:iconrandom007:
Random007 Featured By Owner Dec 12, 2009
That's an awesome picture.

Previews - argh! Tell me about it. I'm trying to get some fog metaclouds right at the moment and it's taking all day.
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:iconlion3d:
lion3d Featured By Owner Dec 12, 2009
thats cool i have one ? for u what is importance of aerial perspective in vue
and thats effect to cloud or not?
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:iconpriteeboy:
priteeboy Featured By Owner Dec 12, 2009  Hobbyist Digital Artist
Aerial perspective adds a great deal of depth to a ground-based scene, though can ruin a sky-high scene. In this, I tried different amounts of Aerial perspective - having it at none made the sky look too much like it does on the ground, having it high made it look like you were out in space, here the camera I think is 5km off the ground and the Aerial Perspective is 3.50 :)
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