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Test - procedural Vue nebula by priteeboy Test - procedural Vue nebula by priteeboy
For a long time I have been working on making various celestial effects directly in-Vue using only procedural materials to create stars, planets and in this example - nebulae in hope I could bunch them all as a pack and try to sell it as a resource on Cornucopia3D (which is lacking in any worthwhile space-stocks that don't look fake or use memory-guzzling texture-maps).
Big advantage is this rendered fast around 5 minutes at 1600x1000 and used up little memory...so little that the Vue scene file was just under 300kb :lol:

This image is rendered diretcly out of Vue and no image-based materials were used on anything and not tricky or slow volumetric materials either (except on the planet atmospheres but they were thrown in there to make it less boring). I might reveal more as I continue to refine the pack's other content :D

See also - procedural Vue Milky Way: [link]

All images in my gallery remain my copyrighted material and is not to be used without my permission
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:icondecembersapphire9:
DecemberSapphire9 Featured By Owner Nov 3, 2014  Student Writer
Its....its....so beautiful. *sniff*
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:icondreamworld88:
Dreamworld88 Featured By Owner Jan 5, 2013  Student Writer
Wow...that's all I can say.
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:icondraco18s:
Draco18s Featured By Owner Jun 6, 2011
Wow that's awesome. I've been looking around to see if I can do something like this in Flash, but I can't figure out where to start. It doesn't need to be as awesomely detailed as what Vue has come up with (I assume this is also a 3D scene?). Speed might be an issue (aiming for under a minute for something around 2000x2000) but I don't need perfect gradients (i.e. I could live with drawing a smaller bitmap and scaling up for the smaller details, like stars) or any planets.
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:iconpriteeboy:
priteeboy Featured By Owner Jun 6, 2011  Hobbyist Digital Artist
Thanks for commenting :) I've never had a 2000x2000 image in Vue or any other program render in less than 20 minutes, or maybe only just for simple scenes with not a lot in them like this here. I'm afraid I can't help you with the Flash issue though, I've barely touched that and the last time was years ago :hmm:
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:icondraco18s:
Draco18s Featured By Owner Jun 7, 2011
No worries about Flash, it's got the ability to directly manipulate bitmaps, and a few built in algorithms (and there are some very fast libraries out there for a few more). I just don't know where to start in terms of combining algorithms in order to get a result like I'd like to have.

As for size, if I render something smaller and just blow it up to twice the size, I'd be OK with that. I'm already doing that in one respect (see [url=[link]]this demo[/url]) using a best-guess algorithm for the solid (black) lines, the color fill being a linear scaler (like MSPaint does), so it looks a little blocky, but that's fine.

Currently I can render the ships very quickly (the middle-size one in the demo takes about 10ms, the large one takes about 400, but I'm not using them in the final project, it was more proof-of-concept) though the algorithm could still be improved; my asteroid sprites take a bit longer, about 200ms each, but they only need to be generated once (as the map loads), again, not the most efficient (I'm drawing 4-10 metaballs, rendering them to a bitmap, looping through it to find the solid/void areas, writing to an array, then modifying the array for colors (interior, skin, crater, shadow, etc), then creating placing movieclips down for each pixel, then drawing the result to a bitmap--the movieclips could be skipped entirely for a modest boost in efficiency in both algorithms).

Anyway, I just need somewhere to start. Generating a nebulous shape and overall texture (the folds and edges between colors) and then colorizing it. And then finding a way to do stars (including the nice star-lense flare, like on the close "sun").
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:iconemilyahedrick:
Emilyahedrick Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
love the colors in this :D
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:iconpriteeboy:
priteeboy Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
Glad you do :)
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:iconemilyahedrick:
Emilyahedrick Featured By Owner Feb 14, 2010  Hobbyist Digital Artist
welcome :D
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:iconmasterrollipolly:
MasterRollipolly Featured By Owner Feb 12, 2010
Love the colors you used here. The clouds especially. I always love how the colors look. Great job!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 13, 2010  Hobbyist Digital Artist
I do love playing with colours, don't think I'll ever make a fully realistically-coloured peice :lol:
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:iconmasterrollipolly:
MasterRollipolly Featured By Owner Feb 13, 2010
thats okay, sometimes the unrealistic-colored ones are the best.
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:iconbowser81889:
Bowser81889 Featured By Owner Feb 10, 2010  Hobbyist General Artist
Five minutes? o__0;

Crazy stuff, that's pretty stunning even just considering how simple the process sounds. You have a nice degree of quality that is definitely on par with your usual full-fledged offerings--just more scaled back this time around. A very solid example of your trademark work. :)

Keep at it dude!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Lol, five minutes only to render, which is the equivalent of waiting for paint to dry, meaning you have done the work before (which took much more than five minutes :lol:) and then there's a gap before you can get the picture, often this is long in 3D art and a real pain, so the fast rendeirng time for this is a good sign :phew:

Thanks! yeah, not fantastic compared to my other stuff, but good enough for my scraps at least (I even have standards for those :laughing:)
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:iconkisoni-hoshizuki:
Kisoni-Hoshizuki Featured By Owner Feb 10, 2010
This one is really beautiful! I love the colors and how they blend. X3 I've always loved seeing space scenes like that -not just one solid flat color. |3

Awesome work!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Actually I often think single-colour space scenes can pack a strong punch (but some colours like blue and orange are used way more than the rest) but colourful ones are prettier, as space is one of those few things you can make quite colorful without it being too "fake" most of the time :D
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:iconkisoni-hoshizuki:
Kisoni-Hoshizuki Featured By Owner Feb 10, 2010
Oh, yes! X3 It just to me, depends on if it's made fakely or too flatly. >__<;

And exactly. ^^ It's really just an amazing thing. I'd like to try painting or coloring a space scene sometime or another.
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:icongl1tch-cr3at0r:
GL1TCH-CR3AT0R Featured By Owner Feb 10, 2010   Traditional Artist
Your space pictures are always amazing. I love the nebula effect spanning the entirety of the picture. I've tried doing things like that with 30% opacity and used different colors but they always turned out... not so good. :D Anyway, awesome space picture. ^-^
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Thankyou! playing with opacity does help out, but that's only half the battle - other kinds of blending modes and so-on also play a big role when it comes to any kind of shiny effect, this was ahrder to get the desired effect in 3D than in Photoshop but I might experiment further :plotting: Glad you like it :)
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:icongl1tch-cr3at0r:
GL1TCH-CR3AT0R Featured By Owner Feb 11, 2010   Traditional Artist
I see. ^-^ I think I might know what you're talking about. Speaking of photoshop do you know how to make brushes...? I'm stumped. I'm glad you drew it. :D
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:iconpriteeboy:
priteeboy Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
Took me a while to learn that too, but once I did it made certain things so much easier :phew: With photoshop brushes you only need to work in black and white, draw up whatever you want your brush to be (or manipulate it froma photo etc) the whiter areas will be transparent and the black areas will be the dense brush areas, just make sure around the very edge of the canvas it's pure white or you'll get a brush that appears to cut off along the sides in some areas :XD:

Then go to edit>define brush preset and name it when the box comes up and it should become one...What I do is make "sets" of brushes that are similar but there's unique variations of each (stamping the same 1 or 2 brushes all over looks a bit cheap :p) so I usally draw them all up and save them first, then I define brush preset for all of them at once, delete the existing ones so there's only mine (which you have to delete one by one, which is annoying :frustrated:) and then I go as if I'm changing brushes, it'll say "save changes to these brushes?" and I'll save it - but under a DIFFERENT name so I don't actually lose those default brushes ;) if done right, my set should be ready to use later :)
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:icondigger2000:
Digger2000 Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Brilliant, I would love to get to play with that
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Guess that depends on if I can make it to selling it or not. Either way I'm bound to make a promo-art advertising the pack wheneve rit gets released :nod:
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:iconthe---virus:
The---Virus Featured By Owner Feb 10, 2010
It looks GREAT, except for the two small planets on the top right.

Without it, it would look photorealistic to me. But something just doesn't feel right about them.

The bottom right one is great though, keep that in :lol:
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Could be the backlighting on them (otherwise there would be too much black on them) I added another light with a dim purplish colour to faintly illuminate the backs of them. Would have bene more real without it, but just looked prettier with it :aww:
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:icontriforcezz:
TriforceZZ Featured By Owner Feb 10, 2010  Hobbyist Artist
awesome
so cool:w00t:
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:iconnearaofdesiadora:
NearaOfDesiadora Featured By Owner Feb 10, 2010  Hobbyist General Artist
Oh, wow...I approve of this a lot :thumbsup:
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:iconstrikefear13:
StrikeFear13 Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Wow, this is my new desktop background :D Beautiful!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Really? :lol: never throught anyone would use this (sorry 'bout the watermark then, desktop use is fine but others keep using my work for other things, sometimes for illegal promotion or profits for their own wares :pissed:)
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:iconstrikefear13:
StrikeFear13 Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
I was hoping it'd be okay :D I would use a lot of your work as a background, this one just struck me in particular. Yeah, I despise people that steal art like that. Thankfully I'm not popular enough on this site to have that happen to me yet haha.
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:iconcybrea-stock:
Cybrea-Stock Featured By Owner Feb 10, 2010
Fantastic work, very realistic. Good luck on getting it to the market :)
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:iconbloknayrb:
bloknayrb Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Doesn't compare favorably to your painted work, but for what it is I can't comment, because I have very little 3D experience. Looks better than most people usually do when they first start painting nebulae, so it has that going for it.

It isn't bad, per se, but it just isn't memorable either. Still, I guess in a way that's better for stock because if it's too memorable then it's too recognizeable :P

Though the more I look at it the more I like certain parts...
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Lol, that's my outlook too, the nebula varies around the huge globe it's attatched to and some areas look better than others, but as you stated - it's better than most attempts at nebulae from begginners (particularly in 3D art...I've yet to see a decent looking 3D nebula that dosn't require volumetric materials or particle effects that take forever to render in 3D)

Much of the pack is as you said in that second paragraph too, should be easily good enough to pass and be useful to Vue users, but nothing too flash compared to what I upload in my main gallery, which I consider too valuable to sell as cheap stock anyway :deviation: I did use this procedural nebula as a base to the one here [link] and that actually saved me a lot of time (I'll only use it when I'm in a hurry though, but I prefer the old-fashioned way myself =p)
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:iconcraigjohn:
CraigJohn Featured By Owner Feb 10, 2010
Gorgeous! :O

Even more stunning when you've created that without texture maps! :D

I look forward to the whole collection! :)

Why has Cornucopia3D turned you down a sellers account in the past? :(
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Thanks! another advantage of not using texture maps is that the colours of the nebulae can be easily changed via the gradient maps and people if daring enough can go into the function editor and play with the settings to change its features (the function is quite simple actually, it's moreso the way I structured the whole thing's individual components and other material settings :phew:)

Once I was turned down because I did get stuck on this form I had to fill out (was a few years ago and I was 18 so there's a lot of stuff I didn't have or knew) once because I made a pack of volumetric atmospheres...I know spectral has been out for a long time but this volumetric pack was aimed for those wanting detailed but quick-rendering skies and was going to be big (40 of them) but really cheap (like...five bucks :lol:) but was refused since it was an outdated atmosphere model (then why keep it in Vue then? :hmm:) In fact, next time they update the spectral model, they should update the volumetric one too for skies like in Terragen v0.9 (which still look pretty good if done right) and another I was ignored (could have been e-mail problems though)

I guess it was for the best, I was intending on releasing this pack like...9 months ago but now I realise just how flawed certain things were and I've spent the past few days revamping everything making it better detail, but lighter on memory and render time, easier to edit and I've added some more things too :boogie:
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:iconcraigjohn:
CraigJohn Featured By Owner Feb 18, 2010
So how goes it on the Cornucopia3D seller's account? Are you near complete yet?

I find it strange that they've turned you down when you look at some of the crap that's cluttering the C3D shop!

There are some AMAZING items there for training, hi-res models, great textures and beautiful atmospheres but they're in the minority unfortunately. And I'd be adding your Space offerings in this section!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 18, 2010  Hobbyist Digital Artist
I'v currently got some commissions that have brought my continueing of this pack to a hault (it's killing me but I'm going to salvage whatever commission I get) I;ll be going back and fixing the nebula one here too as compared to the starfeild one it isn't as good :p

The pack comes with 11 planets - 4 Earth-like worlds like here those have been revamped recently four gas giants (inspired by our Solar System ones) and three rocky planets...but since rocky planets are common, there's about 9 alternative materials that come with them too, and some other miscellaneous space-related materials, I created decent looking suns too :sun:

So my whole idea is to propose a pack with all the essentials of space art and some premade demonstartion scenes too but eveyrthing is created procedurally, meaning in spite of the pack's generous content it'll be extremely light in memory usage, and if cornucopia allows people to sell planets like this, then they'd be crazy not to let me sell a whole pack of superior but lightweight space resources :crazy:
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:iconcraigjohn:
CraigJohn Featured By Owner Feb 18, 2010
Oh look - that planet belongs in my aforementioned 'crap' category!!!

Nice planet action from you and Id be very interested in what your suns look like.

I've used Vue for the first time as a spherical scene in a image - Here. It's the middle column and 3rd one down.

Only the bottom planet was Vue, the other 2 heavenly bodies were with SolarCell, a Photoshop plug-in from Flaming Pear. It's a fiery comet passing through causing all sorts of magical interference on the planet.

It's from a Roleplaying Campaign setting called the Shadow World and it probably wouldn't make much sense to people who don't know of it which is why I've not submitted it to dA. :)
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:iconpriteeboy:
priteeboy Featured By Owner Feb 18, 2010  Hobbyist Digital Artist
Yeah, the other downfall of that planet and some others is their huge texture maps make huge file sizes (that one planet is 12MB on it's own! my whole pack dosn't even consume that much memory) and texture-mappe dplanets lose quality quickly if you wanted to get close to them, while mine aren't infinetily-detailed (they do become rather bland really close) you can still get pretty damn close, if a planet any closer was required, the artist should just do what you did in that image you talked about with the meteor - and that's just render an actual Vue scene from really high up :diny: since I'll have to make it clear that most of the pack is mapped onto spheres and so there are moreso objects rather than true Vue planets, that were only introduced in Vue 7.5 but are still rarely used...I believe you can only have one in a scene too so if people wnat background planets to their real Vue ones, they'r egonna have to use mine if that's the case :D

I'm actually a little scared of releasing them, as I myself have already used them to save time on commissioned work, others are bound to do the same, lets hope if one makes an animation for a documentary they'll at least credit me lol :fingerscrossed:
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:iconcraigjohn:
CraigJohn Featured By Owner Feb 18, 2010
Let's hope they credit you! :)

What sort of commissions do you get by the way?
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:iconpriteeboy:
priteeboy Featured By Owner Feb 18, 2010  Hobbyist Digital Artist
Eh, usually ones similar to what I do...surprisingly most are space-related, which I always thought was an unpopular and unprofitable genre, but fortunately for me about half of my commissions are from people wanting something space related :D Recently I've been getting character ones too now that I'm finally getting good at those, I'm a little concerned with those as they take much more effort than my landscape ones and I'm more prone to making mistakes too :phew:

I'm also making an atmosphere pack that I'm trying to release before the space one, a bit of a more "common" Vue resource to kickstart what will hopefully be a long line of good quality Vue resources. But I'm trying to make mine stand out by being the biggest (well, so long as no-one else made a pack of more than 40 spectral atmospheres it would be) but relatively cheap too (so it works out a better deal than the packs of 10 or 20 like you usually see) there are no lazily-made ones either - each has a guaranteed minimum of 3 cloud layers, at least one of them spectral, it covers all types of weather and times of the day one would need, so it's a general atmosphere booster pack, one is rendered here [link] :airborne:

Don't sweat thinking I have now got to make 40 atmospheres first, I started a while ago and I'm up to the mid 30's now :eager:
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(1 Reply)
:iconchasef:
chasef Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Beautiful, Pritee :) Test or no, it looks gorgeous!
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Thanks :handshake:
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:iconblph:
BLPH Featured By Owner Feb 10, 2010   Digital Artist
It does have some flaws compared to what you're capable of, but imagining that only functions were involved puts this up to a whole new level! Well done, mate :)
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
My sentinents exactly - I wouldn't put this on par with my Photoshop nebulae, but as for procedural/fractal-based ones - I havn't seen mcuh better out of anything other than programs actually made for fractal art exclusivly =p the pack contains two different nebulae backgrounds and a Milky way one too (band of gas and dust along the "equator" with thousands of stars all about :D)
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:iconblph:
BLPH Featured By Owner Feb 11, 2010   Digital Artist
That's pretty damn cool :)
I wonder if you could produce such fractal nebs with Vue, too. As in: set the smallest details to 0, adjust the largest features to something like 8 and the metascale to ~3. I'd like to try it out myself but alas, I'm rendering a landscape... again. Still getting used to the node-editor :P
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:iconpriteeboy:
priteeboy Featured By Owner Feb 11, 2010  Hobbyist Digital Artist
Phew, I didn't even touch the function editor for like - my first two years of Vue :lol: it was =nukeation's Quadspinner video tutorial on procedural terrains that taught me how to make...well, procedural terrains and it told me just enough about the function editor to give me a footing for my own experimentation :plotting:

The "smallest feature" on these isn't zero, but I still made it small (like - 0.005) of course, if one wants infinite detail they can make it zero but unless the render is ridiculously huge it shouldn't be necessary =p
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:iconblph:
BLPH Featured By Owner Feb 11, 2010   Digital Artist
Hmm, yeah, I'm figuring out the stuff on my own, which is taking retardedly long but therefore you know exactly what each parameter does. So far, I'm accustomed to about 50% of the parameters (for terrain fractals, that is), which already do a very good job. The other ones are hard to spot; that's why they have been left out for now ;P

As soon as my render finishes (which will be in 5-10 hours from now), I'll start trying to create apophysis-styled flames. Wish me luck =P
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:iconarchang3lzz:
aRchAng3lZz Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
Really well done but I really prefer your painted ones :D Can't wait to see that pack :P
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:iconpriteeboy:
priteeboy Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
I prefer my painted ones too, nothing "generated" could live up to something made on artistic intuition :painter: this was just for the many Vue users out there who don't have a clue on how to make nebulae or other space features in Vue OR Photoshop =p

But an earlier verison before this one here made a very good "base" for the nebula I did here [link] saving me a lot of time on that, so it has matte painting potential too ;)
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:iconarchang3lzz:
aRchAng3lZz Featured By Owner Feb 10, 2010  Hobbyist Digital Artist
I guess so. If only my Vue wasn't crashing all the time ... I would've spam you with questions. I got to render around 300 different asteroids like those one that we both created... Not sure how it is going to happen when Vue doesn't start :D
On the other hand I will send you a note with a WIP between me and ~freelancah maybe you will give me some advices how to improve it because I pretty much blocked
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February 10, 2010
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