Chromattix on DeviantArthttps://www.deviantart.com/chromattix/art/Mute-City-95830919Chromattix

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Mute City

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Description

My second entry to the Ultimate Fandom Contest 3 for Videogames, the necessary details are as follows:

-Ultimate fandom contest 3: video games (link already provided)
-Gaming franchise: the F-Zero series (moreso the N64 version)
-Character or Environment: Environment
-My description: read below...

I wanted at least one of my entries that I'll make for this to not be either Sonic, Mario or Final Fantasy-related lol, so I thought about other games I enjoyed playing, perferrably ones that are around a decade old by today, which to me, may have had primitive graphics, but sure had some of the best gameplay value :XD: I don't know what possessed me to play F-Zero-X back then, since it was pretty far from the "usual" stuff I like (same thing with Lylat Wars, which I grew to enjoy, maybe I was more open-minded then lol) And since I would probably have a hard time drawing their detailed characters (which aren't much to look at) I figured creating a realistic remake of one of the most known stage environments in the game would be a cool thing to do (plus I'm a sucker for purple too :giggle:)

Now for the technical details for all those curious little minds out there:
Firstly, I'm very surprised that my last entry was finished only a week ago, since this honestly felt like it took two, maybe because I spent more hours per-day working on it (I even took my file to class last week lol) I made plenty of futuristic building-models from scratch in Cinema 4D, which was a pretty boring and repetitive task, and about 80% of the time I spent on this was on that bit alone. I could have used free plugins like "citygen" to make building creation faster, or even used the "dystopia" buildings that come with Vue to save time...But no, I wanted everything to be fully my creation, the good o'l way, no stocks or corner-cutting here.
Once the buildings were made, I then imported them to Vue 6 where they were re-textured and re-named (naming and texturing hundreds of little peices again was a royal bore, luckily I saved the buildings as objects to save time on my next sci-fi scene) But finally, with that done, I could do the fun stuff...playing with the lighting and atmosphere, then taking a day off while it rendered, then postworking extra details in Photoshop :dance:

Copyrighted artwork, "Mute City" concept belongs to Nintendo. Artwork made by me. please do not rip
Image size
2000x1250px 960.85 KB
© 2008 - 2024 Chromattix
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Normixxxxxx's avatar
I'm coming almost 10 years late, but wanna say that this is the best F-Zero scene I've seen so far. Sure there are a few things that may be changed (like the circuit borders that are known to be some kind of energy barriers, not concrete material), but GEE, it looks freaking cool and really worth the hours of creation you put on this contest !

We might even say that this is an early version of the F-Zero circuits, at the time when it was called F-Max Grand Prix (something I read about the F-Zero history). So the buildings, overall design and tech wouldn't have changed, so... yeah, you've made it 100% accurate ! Lol