My second entry to the Ultimate Fandom Contest 3
for Videogames, the necessary details are as follows:
-Ultimate fandom contest 3: video games (link already provided)
-Gaming franchise: the F-Zero series (moreso the N64 version)
-Character or Environment: Environment
-My description: read below...
I wanted at least one of my entries that I'll make for this to not be either Sonic, Mario or Final Fantasy-related lol, so I thought about other games I enjoyed playing, perferrably ones that are around a decade old by today, which to me, may have had primitive graphics, but sure had some of the best gameplay value
I don't know what possessed me to play F-Zero-X back then, since it was pretty far from the "usual" stuff I like (same thing with Lylat Wars, which I grew to enjoy, maybe I was more open-minded then lol) And since I would probably have a hard time drawing their detailed characters (which aren't much to look at) I figured creating a realistic remake of one of the most known stage environments in the game would be a cool thing to do (plus I'm a sucker for purple too
Now for the technical details for all those curious little minds out there:
Firstly, I'm very surprised that my last entry was finished only a week ago, since this honestly felt like it took two, maybe because I spent more hours per-day working on it (I even took my file to class last week lol) I made plenty of futuristic building-models from scratch in Cinema 4D, which was a pretty boring and repetitive task, and about 80% of the time I spent on this was on that bit alone. I could
have used free plugins like "citygen" to make building creation faster, or even used the "dystopia" buildings that come with Vue to save time...But no, I wanted everything to be fully my creation, the good o'l way, no stocks or corner-cutting here.
Once the buildings were made, I then imported them to Vue 6 where they were re-textured and re-named (naming and texturing hundreds of little peices again was a royal bore, luckily I saved the buildings as objects to save time on my next sci-fi scene) But finally, with that done, I could do the fun stuff...playing with the lighting and atmosphere, then taking a day off while it rendered, then postworking extra details in Photoshop Copyrighted artwork, "Mute City" concept belongs to Nintendo. Artwork made by me. please do not rip