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August 29, 2010
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Megahorn Mesa by priteeboy Megahorn Mesa by priteeboy
Massive, bulky alien trees are the first to catch the bright light of a new day under a blue sun while smaller, more Earth-sized desert trees seek refuge from the full extent of the day by growing mostly in sheltered parts of the canyon or in the shadows and beneath the megahorn trees themselves. The evolutionary benifits behind their size and shape are still somewhat a mystery, though realistically they would probably store tonnes of water inside, sourced from rivers lower down in the canyon. The "horns" all seem to point in the same direction and are the only parts of the trees that can convert sunlight to energy, like one giant, thick leaf...The pointing direction probably minimises how much direct sunlight it receives later in the afternoon when the sun is at its feircest :dead: From above they could probably even be used as sundails...but who the Hell is gonna bother climbing them? ;p

Anyway, I've had these strange alien plants in mind for a long time, probably even a few years. It's amazing how much time goes by when you decide to put an idea off for a dry moment. But just as well since I think this would hopefully be an original entry idea for the sci-fi Lost Lands contest :alientwo:
Megahorn trees were modelled in Cinema 4D...everything else done in Vue7 with moderate postwork and effects postworked in Photoshop :)

All artwork in my gallery remains my own copyrighted creative property and is not to be used, sold or modified without my permission
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:iconelitanna:
Elitanna Featured By Owner Apr 12, 2014  Student Digital Artist
The canyons were done in vue7? what do you generally use for textures?
this piece is epic!
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:iconpriteeboy:
priteeboy Featured By Owner Apr 12, 2014  Hobbyist Digital Artist
They are procedural canyons, so that helps with the detail factor for a start ;) I think I just used a generic rocky/gritty texture I modified from one of the preset materials (one of the layered rock ones)
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:iconelitanna:
Elitanna Featured By Owner Apr 12, 2014  Student Digital Artist
Thanks for telling :D

I will be experimenting with 3d art sometime latter this summer or the fall, would you mind giving me feedback suggestions on my future works?
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:iconpriteeboy:
priteeboy Featured By Owner Apr 13, 2014  Hobbyist Digital Artist
I have for plenty of people already, so I can't see why not :nod:
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:iconparashiva:
Parashiva Featured By Owner Dec 31, 2013
I would climb those trees, yes I would climb the hell out of them.
Reply
:iconpriteeboy:
priteeboy Featured By Owner Dec 31, 2013  Hobbyist Digital Artist
Just don't fall :nuu:
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:icon8legs:
8legs Featured By Owner Aug 17, 2013  Hobbyist General Artist
You should be an illustrator, with this kind of work, the mind becomes fired up on the existence of what could possibly out there, sadly with the failure now of Kepler, it will be a long to before we see again, but thanks to you we can imagine.
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:iconpriteeboy:
priteeboy Featured By Owner Aug 17, 2013  Hobbyist Digital Artist
I had no idea anything happened to Kepler :ohnoes: I suppose failure does encourage better "second attempts" maybe they'll replace Kepler with something even better :fingerscrossed:
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:iconchipchinka:
Chipchinka Featured By Owner Jun 21, 2013   Writer
I found this through random browsing, and I absolutely love it! All-too-often I see alien landscapes that are totally devoid of alien life forms of any sort, and this is a great departure from that.
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:iconpriteeboy:
priteeboy Featured By Owner Jun 21, 2013  Hobbyist Digital Artist
I feel the same way. That's why this year I'm working on an "alien landscapes" calendar ready for sale for next year. And I'm going to make half of the landscapes "barren" (like we would expect a lot of anyway, these will focus more on cosmic events anyway) and about half will have life forms (mostly alien plants though - don't know a thing about designing a decent creature). Living landscapes always seem so neglected in the sci-fi genre. If you're lucky you get a lot of alien cities, but none seem to have any vegetation in them (even ours have trees along streets and such) or if they do they are pretty much just Earth-trees which make me wonder how are they living on another planet :XD:
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:iconzookinator-hedgie:
zookinator-hedgie Featured By Owner Jan 27, 2013
its beautiful omg ;w;

it would be so cool to see one of those
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:iconpriteeboy:
priteeboy Featured By Owner Jan 27, 2013  Hobbyist Digital Artist
It would be awesome indeed :nod:
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:iconsyarasirene:
SyaraSirene Featured By Owner Jan 20, 2013  Hobbyist Digital Artist
WOOW. Really. WOOOOOWW! This is so realistic O_O
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:iconpriteeboy:
priteeboy Featured By Owner Jan 20, 2013  Hobbyist Digital Artist
Glad you think so :bow:
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:iconjamesledgerconcepts:
JamesLedgerConcepts Featured By Owner May 4, 2012  Professional Digital Artist
Stunning work in here - stunning!
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:iconjames-dark-blue-wolf:
Wow nice
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:iconpalaeorigamipete:
palaeorigamipete Featured By Owner Feb 20, 2012  Hobbyist General Artist
Haha! This is so awesome! It's somehow (but not quite) similar to one of my ideas for alien trees. they'd look like erected starfish (or better brittle stars) with the "branches" rooted in the substrate. =P
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:iconpriteeboy:
priteeboy Featured By Owner Feb 21, 2012  Hobbyist Digital Artist
Brittle stars are very cool looking things. I can imagine the "hairs" on them in a tree-form would be used to absorb water from the air perhaps.

Your animal designs are very cool, I spend so much time focusing on plants that I have more ideas regarding them than creatures (the alien creatures I think of are either silly or just too real-animal-like :XD:)
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:iconpalaeorigamipete:
palaeorigamipete Featured By Owner Feb 21, 2012  Hobbyist General Artist
I know it's a problem with aliens, you see some of them, and they look like they're from earth, or they're so following the imagination that they would not be biologically possible. Finding the middle ground is very hard. My aliens seem to me more conservative tha what I would have liked, I wanted to "spice them up" a bit, but with little success. I tried to joint the legs differently, but I couldn't visualise how those creatures would walk, so I decided that the exact number of bones in the limbs will be where the difference is going to lie, at least until (if ever) I come up with something that would be biologically possible and looked different from what we're used to. =)
If you have done alien plants, I seriously need to take closer look at your awesome gallery to seek for inspiration (if you don't mind, of course).

And last but not least, thank you for the gas giant textures you provided, you made my planetary system possible! =)
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:iconpriteeboy:
priteeboy Featured By Owner Feb 21, 2012  Hobbyist Digital Artist
Yes, knowing about animal anatomy is very critical to making alien creatures that are unusual - but still make sense. I think that's my falling there - learning the muscles and bones even in humans is too difficult for me to interpret artistically :slow: I guess your heart has gotta be really into it - I know more about how plants function than animals :D

I so far only have a few other deviations with alien plants in them. I have ideas for more, when I make them depends on my artistic priorities though :XD:
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:iconpalaeorigamipete:
palaeorigamipete Featured By Owner Feb 21, 2012  Hobbyist General Artist
Cool! I went to see your other picture with alien plants and I really liked it! those flying animals were interesting too! =)
And I guess It's all right that different people are into different things, this way we have something to contribute to one another. If nobody was into nothing, that would suck as hell and we'd be still in the trees throwing stones at wild animals, and if everyone knew everything about everything, that would be pretty boring. =D
I might have a great interest in animals (I can barely claim to know every muscle in human body or every bump of bone in our skeleton, because I have a broader scope and know bits about this and that throughout the animal kingdom, but however interesting or visually appealing plants might be, their physiology gives me brainpain, and that applies to fungi as well. I have tried to get into them many times, but without success. I only graduated (pardon me, does graduation as a term apply to a grammar school too?) from biology with an A because I got to talk about Anamnia (lampreys, fish, sharks and amphibians) it was a piece of cake, but only thanks to luck. there were quite many questions concerning plants and fungi, and getting those would make happy if I passed at all. =D
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:iconmowanza:
mowanza Featured By Owner Nov 28, 2011  Hobbyist General Artist
these pic are amazing you did a great job on them
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:iconrobinsandza:
RobinSandza Featured By Owner Oct 31, 2011
I'm sure there are worlds in the universe with such kind of giant plants, who knows. Those trees are so big that people could build a city under them :jawdrop: Your art remind me a bit this: [link]
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:iconpriteeboy:
priteeboy Featured By Owner Nov 1, 2011  Hobbyist Digital Artist
That's a scary-looking dinosaur :fear: And yes - cities under these trees would be a practical spot. The other areas are exposed to too much heat :faint:
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:iconultimatesol:
ultimatesol Featured By Owner Sep 26, 2011  Professional Digital Artist
is there any planet that near of other planet in our solar system ? :hmm:
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:iconpriteeboy:
priteeboy Featured By Owner Sep 26, 2011  Hobbyist Digital Artist
Hard to say, the distance here could be huge and both planets huge, or they could both be smaller and closer together. But I don't think there is any so close. Maybe Pluto and it's moon Charon, or IO - a moon of Jupiter that orbits incredibly close, but I'm not sure it's this close :diny:
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:icongabrielroque:
gabrielroque Featured By Owner Sep 12, 2011
Amazed!
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:iconhazel452:
hazel452 Featured By Owner Apr 7, 2011
SO BEAUTIFUL!!!! it is truly amazing
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:iconthe-fantasy-goddess:
The-Fantasy-Goddess Featured By Owner Feb 9, 2011  Hobbyist Digital Artist
Now that... makes me want to write a book. I'm not even kidding, I've already written two and this just makes the ideas explode!! :D
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:iconpriteeboy:
priteeboy Featured By Owner Feb 9, 2011  Hobbyist Digital Artist
Good luck. I for one could never be bothered writing a book :XD: perhaps a fictional synopsis of the alien plants and landscape would be enough for me :lol:
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:iconthe-fantasy-goddess:
The-Fantasy-Goddess Featured By Owner Feb 9, 2011  Hobbyist Digital Artist
I bet, I either draw out my stories or write them :D
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:icononi-defense:
ONI-Defense Featured By Owner Jan 4, 2011  Student Digital Artist
You should go into video game design. These environments are on par with today's games like Halo Reach.
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:iconpriteeboy:
priteeboy Featured By Owner Jan 4, 2011  Hobbyist Digital Artist
It would be a cool job, but game companies would only take an artist if they can do a bit of everything. I'd be useless in making Halo-like games since I'd be at a loss as soon as they asked for some highly industrialized scenes, bunker or spaceship interiors etc :oops: Guess my mind really just wants to focus on grand-scale outdoor nature scenes - alien and earthlike :alien:
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:icononi-defense:
ONI-Defense Featured By Owner Jan 4, 2011  Student Digital Artist
Well now I can only think of advertising or movies since movies are usually more wide ranged, like an actor or artist can get chosen for certain movies based on the part, scenes, and plot.
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:icononi-defense:
ONI-Defense Featured By Owner Jan 4, 2011  Student Digital Artist
You should go into video game design. These environments are on par with today's games like Halo Reach.
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:iconkeid07:
Keid07 Featured By Owner Dec 25, 2010
I was just wondering, did you make those planets using Vue or Photoshop?
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:iconpriteeboy:
priteeboy Featured By Owner Dec 25, 2010  Hobbyist Digital Artist
Nah, that's just a Photoshop one I postworked in, sometimes I use 3D, sometimes Photoshop - depends on what kind of look I'm going for or how important the planets are in the scene :diny:
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:iconkeid07:
Keid07 Featured By Owner Dec 25, 2010
Well, I'm sorta new to Vue and I was just wondering how one would go about creating a planet from within Vue. I know how to create planets from Photoshop but I was hoping I could learn how to do it through Vue as well. Any ideas?
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:iconpriteeboy:
priteeboy Featured By Owner Dec 25, 2010  Hobbyist Digital Artist
Maybe make texture maps to apply to the planet (which would just be a sphere) scale it up really massive and push it well and truly beyond the scene so it fades out into the sky (will look stupid in a standard atmosphere, and show through clouds in a volumetric atmosphere, so your best bet is a spectral one with a high aerial perspective setting) Or you can do that, but render it in a solid black sky (load the "outer space" atmosphere and disable the stars) like you really are in space, and impose that render onto the rendered scene later in Photoshop (set it's layer to "screen" and mask out/erase parts of the planet behind clouds and other stuff) You may need to save an alpha image after render too to select and cut the planet from its background easier :idea:
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:iconkeid07:
Keid07 Featured By Owner Dec 25, 2010
Thanks! I think this might help!
:dance:
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:iconkochiyourin:
kochiyourin Featured By Owner Dec 22, 2010  Student Digital Artist
dude! teach me the graetnis of your photoshop exsperis oh MISTACUL GOD OF ART!
PLZ!
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:iconsoulsshine:
SOULSSHINE Featured By Owner Nov 26, 2010  Professional Digital Artist
PS: HO !!! Yu winned a Honorable mention on that contest !...
Yu can Probably better then hide the latest post [link]

CONGRATULATIONS !!!

:hug:

Cheers.

RPGSI STD AD.
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:iconsoulsshine:
SOULSSHINE Featured By Owner Nov 26, 2010  Professional Digital Artist
mEGA COOL !
Love the distance clouds planet terrain details ...
Everything...

Very mega COncept inspired that one

CONGRATS !


:rose:

Just one thing: those horns octopus plants should have some more random features modeling variation ... they look too similar - and spoil a litle bit the wounderfull composition ... unless wanted that way - without variation they look like huge alien sended octopus ships that are trying to suck down the land ... what would be a cool idea - but that way they would have to be huber detailed ... like some greeble ecosistem on them because they look way too much clean at least those foreground branches should be used with displacement or well all overallw orked out in zbrush or something ...

But well those are just some for too much perfectionist freacks details ...

Every artwork have its own time to be achieved and what happen to too much perfectionist peoples is that they can achieve quality here and then but they never achieve too many things ...

Every art has its own time ... and most of them as artists we should know when to quit from a artwork and call it done ... unless we want to be sucked down the drain with our art just for the search of litle perfect things ...

BUT sometimes those litle things is what can make it perfect ..
One thing that happens is that our eye gets oversaturated of working in one image ... so from time to time is good to have felow artists as good as yu in what you do / or better and get their comment on ( what they would do more there if was theyr art ) ...

So basicaly was what i would do more and would think more on to do ...
But hey i'm a freack of those kind that thinks that a work of art is never finished ...
And would only be finished when its master and creator dies ...
Then all arts that that creator done so far are finished all toguether in that single day ..

So on that perspective never call any art finished ...
Dont push too much on 2d efects - And always keep sources at hand to continue working on it improving it here and there always ...

i notice this was also for a contest ...
On contests i always try to send my arts in day before the last day only - working tru it till the very last day ...

Just some random toughts hope are handy someway ..
As always ..

---

ON A OVERALL:

VERY Niše artwork ...
Keep going - your evolution is very clean and clear this latest year ...

And seams yu getting more and more creative by the day .

Now i would like to see some less abstract Landscapings and arts / and see some characters / & charactering Focal point elemnts .. that give all every landscape more personality ...

---

Cheers !

GOOD LUCK !

---

PS: by the way : copy pasting is not WHAATH : ) ?
I see yu copy pasting And stooge cheeting ALOT on that landscape ..
:rofl:

CHEERS MAN !

Gone for a year ...


AND DONT FORGET "your'e awesome:"
Not by the sentenše - but by the image and vision that only yu can have it ...
And by the wanting more that only you can effort it.

:hug:


RPGSI STUDIO ADMIN
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:iconpriteeboy:
priteeboy Featured By Owner Nov 26, 2010  Hobbyist Digital Artist
Thanks :)

Yeah, the horns were all supposed to be facing the same way. And are quite smooth too, like the leaves or stems of certain cactus or succulent-like plants that usually are thick and rubbery rather than covered in leafy, flaking details. They're not ships though so greebles won't look right ;p

I try to avoid displacement if I can, rendering a scene with it usually takes twice as long or it just simply crashes. I should have postworked some bumps and dents into the close roots but it just never occured to me :shrug:

In contests I save mine for near the end too (that way it's still fresh in the judges mind and they haven't had a chance to get bored of it ;)) Not on the last day since knowing my luck if I did that I'd have something go wrong with uploading or just my computer in general and I'd miss out. It almost happened before. So it's usually in the last week rather than the last day.

I tried drawing characters in past works. They will never be as realistic as the landscapes. So while landscapes can feature as backgrounds for my characters, I doubt characters would feature as assets for my landscapes :shrug:
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:iconsoulsshine:
SOULSSHINE Featured By Owner Nov 26, 2010  Professional Digital Artist
YEAH .. understandable ...

Thanks so much for yo comment and kindness...

R.

:rose:

:w00t:

:faint:

:bow:

:sprint:



....

:glomp:

But! LOL never underestimate the power of ecosistems to produce "real 3d displacemnt" ... or the power of ZBRUSH also ... or the awsome power of HIPERTEXTURES!! ...

Well actualy i prefer the power of 3Dcoat & zbrush to give hiper details to all everything that is on foreground ... then even try to improve with ecosistems above ..

When i was talking about "greeble" lol i was also talking about faking displacemnt efects - with tiny size ecosistem - like million litle tiny rocks - or moss - or vines that one can wraph around any kind of simplier object and give it another aspect ...

One thing is right ! VUE DISPLACEMNT SUCKS ANd drain your computer resources all out ... get extra dozens hours renders and yu dont have not much control of were gone the displacemnt ...

But actualy VUE 9 Gets a HUGE uPGRADE on that one friend ...
Giving displacemnt A NEW OPTION TO LIMIT Automatic subdividions from 1 to 32x per material ...

DUDE i tell yu .. VUE is getting better & better ...

Right now it just needs Voxels / Pure Infinite 3d Volume Fractals / Like mandelbrot3d / out of Like Hipervoxels Hipertexture ... UNBIASED rendering Secoundary ENgine - Hdri Light domes / and ofcourse better bigguer faster realtime preview rendering ...

ANd dude VUE would be juuust perfect that way ..

LOL ...

BUT its getting better every 6 months ...
And thats amazing ...

DUDE ! FIRST PLACE OF THIS CONTEST ITS SO MUCH SIMPLE / BUT EMBLEMATIC THAT SUCKS - AND JUST WINED BECAUSE THERE WERE SOME CHARACTERS That gived it the Power Personality final touch ... [link]

Also This other one here [link] ...

There is always reminiscence that there are some "Character Activity" EVen if just tiny and subjective ... just gives the final emblematic touch to the overall thing ... and put us there - inside the landscape ... not out yu know / its a Visual HOOK ... Kinda a trick very used by the best professionals of the field ... yu might se ethat alot on concept artworkers ..

Drawing characters is bad - Inspite of yu have a very cool Drawing style already ...

The trick is to - first draw a sketch ... then put there on that place a any Poser / Daz / or quidam characters - that yu import then after to zbrush / to add more silhoete & details manipulating the OBJ / then yu import back again to Vue ... Then after yu do Matte painting / Hand paint above ...

That way - the first sketch will contribute to the style & silhoete - Zbrush willc ontribute for the 3d seamless to 2d / and back again to vue with the 3d char positioned will contribute for the ultimate realism that only 3d can ... then paintover and matte paint over will have the final touch ...

But then again is hard and time wasting ...

But anyway yu can check out ADDY Techniques [link] [link] [link]

Check its tuttorials whenever man ...


ALL THE VERY BEST GOOD LUCK MAN !

Cheers ..

Thanks so much ...

RUBEN
RPGSI

...

PS: Maibe yu should now hide this two long posts [link] If yu fell like its distorting too much The place for "More normal coments" in your awsome deviation ...

SOry i should place them in Notes and send ya ...
And send ya .. but well fells more natural ... as we never talked that much personaly so far ..

HEY ! ALL RESPECT MASTER ! HAVE FUN !

RPGSI STUDIO ADMIN
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:icontigaer:
tigaer Featured By Owner Nov 25, 2010  Professional Digital Artist
thats a cool scene here. i really dig the colors you used here. lighting works well too. :)
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:iconpriteeboy:
priteeboy Featured By Owner Nov 25, 2010  Hobbyist Digital Artist
I was surprised I used this many cool colours for a "hot" scene and still got it to work :XD:
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:iconslakter:
Slakter Featured By Owner Nov 19, 2010
Beautiful, simply beautiful. I could wish our own planet looked like that ;)
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:iconpriteeboy:
priteeboy Featured By Owner Nov 19, 2010  Hobbyist Digital Artist
Nah, this whole planet could be mostly a desert environment. Anything here might envy our own...Earth would be like Pandora from Avatar compared to this rather sparsely-vegetated land :lol:
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:iconleilanee:
Leilanee Featured By Owner Oct 31, 2010  Hobbyist General Artist
Ugh I can't believe all the detail! I love it when people paint big planets into a daytime skyline too. Very cool.
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